DRM testing is one of those things that looks straightforward on paper and turns into a multi-week effort in practice. You have Widevine on Android and most smart TVs, FairPlay on Apple, and PlayReady on some legacy devices and specific platforms. Each DRM system has its own license server protocol, its own device provisioning model, and its own set of ways to fail silently. This guide covers how to set up a practical DRM test workflow.
Test environment setup
Before you start testing, you need a few things in place:
A multi-DRM license server. You need a server that can issue Widevine, FairPlay, and PlayReady licenses. Most teams use a managed multi-DRM service. Whatever you use, make sure you have a test environment with its own encryption keys and license policies so you are not testing against production content.
Test content. Create a set of test assets specifically for DRM testing. Include:
- Short-form content (2-3 minutes) for quick validation
- Long-form content (2+ hours) for license renewal testing
- Content with multiple audio tracks and subtitles
- Content at each quality rung in your ABR ladder
Encrypt this content with your test keys. Label it clearly so you can tell which DRM system, key ID, and encryption scheme each asset uses.
Device inventory. You need at least one device per DRM system per platform family:
- A Widevine L1 device (Chromecast, newer Samsung TV)
- A Widevine L3 device (older TV or stick without hardware DRM)
- An Apple TV or iOS device for FairPlay
- A device that supports PlayReady if your service uses it
Widevine test workflow
Widevine testing covers the most devices because Widevine is the default DRM on Android, Chrome, Chromecast, and most smart TV platforms.
Basic playback test:
- Launch the app and start playback of encrypted content
- Verify that the license request is sent and a license is returned
- Confirm that video plays with correct quality (HD on L1 devices, SD on L3)
- Check that audio and video are in sync
Security level verification:
- On L1 devices, confirm that HD and 4K content plays
- On L3 devices, confirm that content is restricted to SD as per your policy
- Log the security level reported by the CDM and compare to expected
License renewal during playback:
- Set a short license duration (e.g., 60 seconds) in your test environment
- Start playback and let it run past the license duration
- Verify that the player renews the license without visible interruption
- Check for any audio or video glitch at the renewal point
License error recovery:
- Start playback, then make the license server unreachable (block the domain)
- Let the current license expire
- Verify that the player shows an appropriate error message
- Restore license server connectivity and verify that retry logic works
Device provisioning:
- Some Widevine devices need provisioning before they can acquire licenses
- Test the provisioning flow on a factory-reset device
- Verify that provisioning failure produces a clear error message
FairPlay test workflow
FairPlay is Apple-only but it has its own setup requirements.
Certificate handling: FairPlay requires an application certificate from Apple. Your player needs to fetch this certificate and include it in the SPC (Server Playback Context) request. Test that the certificate is fetched correctly and that certificate rotation works without breaking playback.
Basic playback: the flow is similar to Widevine, but the license protocol is different. Verify that the CKC (Content Key Context) response is received and applied correctly.
Persistence: if you support offline playback on iOS, test persistent license storage. Download a license, put the device in airplane mode, and verify that offline playback works. Then test license expiry in offline mode.
Common failure modes across DRM systems
Clock skew. DRM licenses are time-bound. If the device clock is significantly wrong, license acquisition or validation may fail. Test with a device whose clock is set forward or back by several hours.
Network interruption during license fetch. A timeout during license acquisition is different from a license denial. The player should retry on timeout but show an error on denial.
Multi-session conflicts. Some devices have a limited number of simultaneous DRM sessions. If your app creates a new session for each playback attempt without closing the previous one, you may exhaust the available sessions. Test by starting and stopping playback 20+ times in succession.
Key rotation for live content. If your live streams use key rotation, the player needs to handle mid-stream key changes. Test this by watching a live stream through at least two key rotation boundaries. Look for any video freeze, audio drop, or error at the rotation point.
Codec or profile change across ABR rungs. If different quality levels in your ABR ladder use different codecs or profiles, a DRM re-initialization might be needed when switching between them. This is an edge case that only manifests during ABR switches.
Recording and tracking results
Create a test matrix spreadsheet with:
- Rows: each test case (basic playback, license renewal, error recovery, etc.)
- Columns: each device/platform combination
- Cells: pass, fail, or blocked (with notes)
Track DRM-specific error codes separately from general playback errors. When a DRM test fails, log:
- The DRM system and security level
- The exact error code or exception message
- The device model and firmware version
- Whether the failure is reproducible or intermittent
DRM failures that are intermittent are the worst to diagnose. If you see one, increase the sample size: run the test 10 times and record the success/failure ratio. An intermittent DRM failure at 5% frequency means thousands of broken sessions per day at scale.